When load mesh, dirt is happend. If assigned material, spread material these areas.
how to avoid these dirt error?
Hello @keiiketani,
Thank you for your post.
Based on your screenshots, it’s possible that some UVs may be overlapping to cause artifacts such as these.
Do the artifacts still occur after adjusting the UV layout?
Also, for clarity for other users, I have updated the post title for this one as well.
Thanks again!
Somethimes this can also happen when ther vertex normals are not average.
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I chenked model on Maya UV Editor, UVshell is across boarder. after fixed it, this error is disappared. thank you for message!
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