Hi, I’m just starting with the install, interested in the texture merging. When I follow the YouTube video tutorial and the processing is finished, I see a large amount of wasted white space while the actual textures are too small, making it look totally low-resolution. Any idea why this happens? Thanks.
Hello @EnonHernandez and welcome to the community!
That is indeed a lot of empty space, could you please post the settings you used during the process?
As an example, here is a scene processed with the default settings:
Thanks!
Hello , the config is default settings , here its the config and uv view before make the drawcall recuder
Hello @EnonHernandez,
Thank you for providing additional information. Could you try to disable “Worldspace Normalize” and see if this helps?
In any case, is it possible to send the mesh/scene for us to check internally? You could just DM if you like.
Thanks!
with disable the option ““Worldspace Normalize” get the same
Worldspace Normalize disable
Worldspace Normalize enable
It has been solved, but despite setting the export to 4k it is still displayed in low resolution, I suppose I will have to separate the models to preserve the quality, but what would be the best strategy for this? I mean, drawcalls are what most affect the CPU-GPU, so having only 1 draw call in a model with many textures would be beneficial but its quality decreases a lot.
Thank you for trying. How did you solve it in the end?
What also caught my eye, your scene seems to be tiny, judging from the “Coarse Grid” being shown as 1cm. Can you try to scale your scene by 10 or even by 100 and see if that helps?
Thanks.
There are no major changes, although I don’t know why it suddenly focuses completely on the floor. Could you send me the model so I can see it?
Thanks for trying. I think this would be really interesting for us to investigate. Is it possible for you to send me the model for internal testing?
Okay, where do I send it to you?
I think you can just click on my name and send it via a direct message here through the forum.