Bad UV/Texture Results In Unity With InstaLOD For Unity SDK

Hi, I’m using InstaLOD For Unity SDK in Unity 6 (LTS) on a HDRP project.
I can successfully generate the Convex Hull version of the same model in InstaLOD Studio, but unfortunately, when I perform this operation in Unity using the InstaLOD For Unity SDK, I get very poor UV/Texture results. For all other processes (e.g., generating billboards or merging textures, etc.), everything works like a charm, and I achieve great results with InstaLOD For Unity SDK.
I tried this operation also with another models but I got same bad results in Unity but got great results InstaLOD Studio.

Unity Result (with poor Texture result)

InstaLOD Studio Result (the result I want)

Settings:


I’m adding also horse cart model and texture files. I hope there is a solution because importing models with multiple materials into InstaLOD Studio and manually assigning the textures and transferring the result to Unity again is quite a time-consuming process.
HorseCartModelAndTextures.zip (6.1 MB)

Have a great day!

Hello @tibtrml and welcome to our community!

Thank you for reporting the issue. Our Unity integration team is currently investigating the problem, and we will get back to you as soon as possible.

Thanks!

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Thank you so much! Waiting for it.
Have a great week!

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Hi, a long time has passed, is there still no solution?

Hello @tibtrml,

Due to competing priorities, our team has not yet had the opportunity to investigate this matter. Although we have received confirmation from existing InstaLOD for Unity users that this functionality is operational, we want to inform you that Unity 6 support is not currently available.

Our development team strives to implement support for the most recent software release at the earliest possible opportunity.

We thank you for your patience and understanding while we continue to investigate.

Thanks!