Hi! Is it possible to bake one mesh with maybe 2 UDIMs into two materials with different textures (per UDIM)? Thanks
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Currently, UDIMs will need to be split into different materials first before baking. The Multi-Material bake mode found in the Bake Settings panel preserves the target mesh’s material slots when baking from the source mesh. You can find an example of this in our video here: https://youtu.be/9xhWtlgY-C0?t=183&si=0bKwetba8wB7YLZU