Hi there, is it possible to use nodes inside Element Graph with triplanar peojection but imported images/painting lock to UV projection?
I want to crate procedural material with handcontroled masks
Hi there, is it possible to use nodes inside Element Graph with triplanar peojection but imported images/painting lock to UV projection?
I want to crate procedural material with handcontroled masks
Hello @iSchmidt,
Could you please elaborate a little more on what you would like to do?
Here are an assortment of nodes that can do various projection types or painting:
You can also use a Material Layering project which includes the ability to use tri-planar projection ,UV projection, and painting to create tilable and procedural materials. Here’s a video that demonstrates Material Layering projects with painting in action.
I hope this helps! If you have any questions, please feel free to ask!
Thanks!
Thanks for reply. I want to crate procedural noises with handpainted mask to specify zones with another procedural noises. Then seamless combine them together
I will try those nodes. But there is no much info about usability of projection nodes. I’m shader scripter so some instruments and mechanics is new to me
Hello @iSchmidt,
We’re glad to answer any questions you might have.
For the projection nodes, you can drag a mesh into the graph, then connect it to a node’s Mesh
input. Some nodes ask for baked mesh maps. You can generate these with the Mesh Bake node.
You can supply grayscale images or noises to these projection nodes and then use their output as an Opacity
mask for a Blend node to control where they appear on the material.
Hope this helps!
Thanks!