Description:
Looks like the UDIM workflow is broken, cannot assign a texture to a udim mesh without crashing.
Steps to reproduce:
- Load in a mesh with multiple UDIM Tiles
- Add multichannel Layer
- Assign texture for any channel.
- Crash.
Additional info:
At first I thought only UDIM Tiles other than 1001 were affected, because I loaded in a previous project, that already had a texture assigned.
But then I started fresh and now every texture I want to assign crashes it.
Version:
EA3