BUG: mesh uv shell mask

Using mesh uv shell mask and trying to select more than 9 positions causes behavior problems.

Hello @hoshinohito,

Thank you for your post.

To work around the 9 position limit, you can add an additional Mesh UV Shell Mask and set the blend mode to Add to continue picking more shells.

Hope this helps! If you have any further questions, don’t hesitate to ask. :blush:

Thanks!

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