Bug: Submesh filtering on mesh baking

mash baking results are different on cpu and gpu. on gpu, the submesh filtering option does not work correctly, and the objects interact with each other, resulting in a shadow output. I checked with ambient occulusion and thickness.

Hello @hoshinohito and welcome to our community!

Thank you for your feedback. I have been able to reproduce this and will mention it internally.

Thanks again!

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