Bug with Mask Volume

Hi Guys
Simply working with the Mesh Volume Mask and changing the blend type, it does strange things.

If I move the Mesh Volume mask it is already solved, it is not necessary to change the blend type again

Thank you for the report @Marcosrom !

I think the issue relates to the other issue you have reported with using certain nodes as input to the Mesh Mask Projection. This has been resolved and I can no longer report this issue.

Please let me know if you can reproduce this issue with the upcoming build EA3.