do can i mirror this with a node or do i need to do it manually/extend them and mask in sub the inner ?
Thanks @HoH for your post!
I’ll mention this internally and provide further information once it becomes available.
Thanks!
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Hello @HoH,
It looks like you are using the Mesh Projected Mask node with the Projection Mode
set to Decal
. While there isn’t currently a node that can mirror over the mesh in world space, as a workaround, you could manually invert particular transform values for the axis you would like to mirror over.
For example, to mirror over the X-axis, you could duplicate the decal and invert the Y for the rotation, the X for the scale, and the X for the translation.
Hope this helps!
Thanks!
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