Creating assets with Blender and Instamat

Short video on how I studied my workflow to create assets for a game. This is an asset test to study the workflow, and it is also a study to understand which procedure to take into consideration and which not to take into consideration for the creation of assets. In the end I made my decision. Instamat for the creation of textures is certainly an excellent tool, because it integrates everything in a single software and the parameterization of the materials is excellent, now Instamat has forcefully entered my workflow, replacing other competing software.

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Thanks for sharing @3Daveart!