Coming from Painter, I ask myself if there already is a way to cycle through PBR channels backwards in the 3D viewport. We can cycle through channels forwards: Base Color ->Roughness->Metalness->… with the C key already, but not: Base Color-> AO->Height->…
This feels hindering when wanting to do quick comparison between channels, as you often have to cycle through the maps again to return to a particular channel.
In Painter, you can cycle back and forth between PBR channels using C to cycle forward and Shift+C to cycle backwards. Other software like Quixel use number keys to directly select a certain channels. Both has it’s charm, but being only able to cycle through channels one way feels a bit limiting and unnecessary time consuming when it adds up.
But maybe it exists already and I am not knowing the shortcut?