I have a glb file containing skinnedMesh (this is how threejs calls it, which should be what you describe as Skeletal Meshes), it is part of the avatar such as hands, hair, etc. I successfully reduced its faces using instaLOD, but when loading this glb later on, it becomes a Mesh, causing the animation to not play. I want to know if exporting skinnedMesh is supported and if so, what should I do?
female-hair-wave-origin.glb.zip (67.5 KB)
Hello @ringcrl and welcome to our community!
At the moment InstaLOD does not have skeletal mesh support for GLTF files. I can however provide you with a workaround.
To process a skeletal mesh from a GLTF file:
- Export the mesh as an FBX file from your DCC tool
- Import the FBX into InstaLOD Studio
- Process the mesh
- Export as FBX from InstaLOD Studio
- Import into DCC tool
- Export as GLTF from DCC tool
Thanks!