Environment alignment to camera
Justification
it is quite useful when creating textures directly on the model, it is very convenient to expose the environment once and when the camera position is changed, it remains in the same position, then the dark areas of the model are well lit, since now the environment rotates only along one axis, the bottom of the model is quite dark and difficult to work with
Implementation Details
in my opinion, you just need to add the function of rotating the environment together with the camera on all axes