Exporting a normal map as RGB rather than RGBA

Is there a way of setting up an output template so that it exports an OpenGL normal map as RGB, rather than RGBA?

Hello @1299design,

You can create a custom output template in the Image and Data Output Export panel by dragging the Normal output onto a new color output for the template and choosing to Map as RGB.

Hope this helps! :smiling_face:

Let us know if you have any questions.

CleanShot 2025-08-05 at 14.50.44@2x

1 Like

That’s what I did… or at least thought I did. Let me try again. Thanks though!

1 Like