Hi,
I’m currently testing InstaLOD (latest release) for Unity (versione 2022.3.10) and it’s really an incredible tool! The Remesh tool works great when using a simple custom shader made in shadergraph, but crashes instantly when using some more advanced operations. For example when using simple textures samples multiplied by some parameters and hooked to the output shadergraph, InstaLOD have no issues in converting the mesh and creating a combined material. When I put more nodes like vertex color multiplications etc. InstalLOD crashes Unity as soon as I click the “Remesh” button. Could be a bug, or should be something expected? What are the limitations in terms of what InstaLOD can interpret as far as ShaderGraph code?
I can post detailed examples obviously.
Thanks in advance,
Marco