Hey guys, I’m new to this tool and I have been trying to fix this issue but was not able, for some reason, instaLOD is not merging or generating basecolor map, when the material is created, it’s just white, it’s the same both for material merge and remesh.
Hello @chitidzegiorgi and welcome to our community!
Could you provide more information on how the materials are set up, as well as details about the meshes/scene itself?
- How many materials are there?
- How are the materials assigned in the scene?
- What is the material configuration, and are you using Unreal Engine-specific shaders?
Thanks!