InstaMat Emissive channel painting

When i attempt to use emissive channel in InstaMat on my asset, i can add it to my channels and paint on that layer. But i dont see any effect on my mesh in the editor.

But if i export my textures and load it into a material in UE5, I can see the emissive parts in engine.

Am i missing some setting to enable in InstaMat so as to work with emissive materials?

I was trying out opacity and emissive at the same time.
But since they use different render modes, including opacity channel auto-disables the emissive channel.
Ideally, we should create two separate material Ids, keep one for all the opaque (including emissive) stuff and another for the translucent (opacity) stuff.

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