Inversed Y-axis of baked texture in UE integration

Hi. First of all - great work guys!
I was experimenting with UE integration today and got a strange issue. I made a simple logic for baking textures from a mesh:

And it worked and didn’t even cause a crash! But for some reason the texture is inverted by Y axis

One more issue: I tried to save the texture yo disk and got an empty picture:

Welcome to the community @KorbenDallas ! Thanks for the report. I think the frequent changes might have caused some issues that slipped by. I’ll make sure to report this internally, I’m sure it will be fixed with the next update.

Side note, it’s pretty crazy what you will be able to do in UE with the mesh pipeline of MAT! I can’t wait to see what people will build!