We need a way to lock/unlock (padlock) the seed number used for random generation.
Justification
During LookDev the art director likes a texture setting and when we use the shader outside of Instamat, the seed is different, the generated thumbnail is different. We need to type the seed back in.
Implementation Details
a little open/closed padlock next to the seed to lock/unlock.
Hello @blahblahdur and thank you for the feature request! It seems that your message included our community rules. I deleted them from your post so that we now only have the feature request in your thread.
Can I ask how you are using the materials outside of MAT? Generally, when you are exporting just the material from a graph/template, the exported maps should be exported based on the seed the graph is currently using, thus appear the same.
even in InstaMat itself, the generated thumbnail for the material library is usually different than the actual output. It would be nice to have the exact same thing as the output as a starting point instead of chasing after it when outside InstaMat.
Thx.