Support for low-poly & low texture resolution workflows. It involves a small set of essential features that I will list below.
Justification
These days retro-stylized games are growing in popularity at a crazy pace. But most of the modern texturing tools completely ignore this large part of the game development scene.
Implementation Details:
- way to turn off texture smoothing so models can be viewed in nearest-neighbor mode
- material previews that take into account very low resolutions and can scale preview by a power of two to keep everything sharp
- forcing UV-unwrap to snap to full pixels
- way to precisely define texel density (pixel to mesh ratio)
- making texture painting tools low-resolution compatible (option to turn off edge smoothing, pixel perfect point/circle/square brushes)