Hi! I want to you use the mesh filter and process only the filtered objects. But nothing happens when i click on “Start X meshes selected” in the mesh operations menu. What am i missing?
Hello @FM1,
Could you please provide the profile you are using to process the selected meshes?
Thanks!
{
“Application” : “InstaLOD Studio (build Feb 24 2023 13:54:02 RELEASE)”,
“CombineInputMeshes” : false,
“Description” : “”,
“Export” : {
“FBXEmbedMedia” : true,
“FBXExportBinormalsAndTangents” : true,
“FBXExportColors” : true,
“FBXExportEmptyMeshes” : true,
“FBXExportEmptyNodes” : true,
“FBXExportNormals” : true,
“FBXExportSmoothingGroups” : false,
“FBXExportUVs” : true,
“FBXGroupApplyLODGroupAttribute” : false,
“FBXGroupByMeshOperationEntry” : false,
“FBXGroupCreateInRoot” : true
},
“Materials” : {
“AbsoluteTexturePaths” : true,
“AutoMatchTexturePages” : true,
“AutoMatchTexturePagesForceDefaultOutputSize” : true,
“DefaultHeight” : 2048,
“DefaultWidth” : 2048,
“OutputPathFormat” : “C:\Users\fm24798\Documents\InstaLOD Studio XL\Textures\{MESH.NAME}{TEXTURE.TYPE}{INDEX}_{RANDOM}”,
“ShadingModel” : “Automatic”,
“TexturePageExportCompressionQuality” : 90,
“TexturePageExportFormat16Bit” : “PNG16”,
“TexturePageExportFormat32Bit” : “PNG16”,
“TexturePageExportFormat8Bit” : “PNG8”
},
“MeshOperation” : {
“AppendNameSuffix” : true,
“Entries” : [{
“Export” : true,
“ForceOptimization” : false,
“IsActive” : true,
“MeshNameFilterRegEx” : “.*”,
“Name” : “LOD1”,
“OptimizerWeightsColorIndex” : 0,
“OptimizerWeightsColorSetNameRegEx” : “”,
“OptimizerWeightsSelectionSetNameRegEx” : “”,
“RemoveInputMesh” : true,
“Settings” : {
“AbsoluteTriangles” : 0,
“AlgorithmStrategy” : “Smart_v2”,
“AutomaticQuality” : “High”,
“BoundaryImportance” : “Highest”,
“HardAngleThreshold” : 70.0,
“HealTJunctionThreshold” : 0.0,
“LockBoundaries” : true,
“LockSplits” : false,
“MaxDeviation” : 0.0,
“NormalHealingMode” : “Default”,
“NormalizeMeshScale” : false,
“OptimalPlacement” : true,
“OptimizerVertexWeights” : false,
“PercentTriangles” : 0.50,
“ProtectBoundaries” : true,
“ProtectSplits” : true,
“RecalculateNormals” : false,
“ScreenSizeInPixels” : 0,
“ShadingImportance” : “Normal”,
“SilhouetteImportance” : “Highest”,
“SkeletonOptimize” : {
“IgnoreJointRegEx” : “”,
“LeafBoneWeldDistance” : 0.0,
“MaximumBoneDepth” : 0,
“MaximumBoneInfluencesPerVertex” : 0,
“MinimumBoneInfluenceThreshold” : 0.0
},
“SkinningImportance” : “Normal”,
“TextureImportance” : “Normal”,
“UnitScaleFactor” : 1.0,
“WeightedNormals” : true,
“WeldingNormalAngleThreshold” : 90.0,
“WeldingProtectDistinctUVShells” : true,
“WeldingThreshold” : 0.0099999997764825820
},
“Type” : “Optimize”
}],
“GlobalScope” : true,
“PreserveInputMesh” : true,
“UsePreviousOutputAsInput” : false
},
“Name” : “3Mio”,
“Operation” : “MeshOperation”,
“SmoothingGroupImport” : “None”,
“Version” : “6.0”
}
Thanks @FM1! However, I’m having trouble copying and pasting the JSON. Would you be able to provide the JSON file?
Thank you for providing the file @FM1.
I have just now tested it by using the filter and it appears to be processing the filtered meshes with the model I am testing with.
Is it possible that with the Automatic Quality
setting set to High
, the selected meshes are already optimized to that level of quality? Does perhaps lowering the Automatic Quality
setting to something like Normal
or Low
result in a further reduction of polygons?