I encountered this problem in Layering paint and I don’t know how to fix:
When I bake the mesh textures, the bake ID of the mesh is not correct, or I do something wrong:
As you can see in the images, the upper grid is projected onto the underlying mesh also in the ID bake.
How can I avoid this ID projection effect?
TNX
That’s a typical artifact with baking! It’s fairly easy to fix, you have two options:
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Decrease the outwards raylength of the baker. It controls the maximum distance the ray can search to find the surface to bake down onto the mesh.
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Use targeted baking to target specific source meshes onto specific target meshes:
A bit more information on targeting is available in the LOD docs here: Baking | InstaLOD Documentation
Let me know if that worked! @Pixby something for the KB.
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Yes It work! Thnx, now need to undestand how work the alphachannel
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