Mesh masks (Asset Texturing) | Hide excluded geometry

Isolate geometry visibility in the viewport when being masked with mesh masks in the asset texturing workflow.

Justification

This would make it easier to work on the specific mesh/submesh you are masking as well as give the artist access to areas of the mesh otherwise hidden.

Currently, you can achieve something similar using material sections and changing their visibility, however this is less convenient and may not always be viable depending on the assets material setup.

Implementation Details

Adding a toggle switch that would enable/disable this, and when enabled, as you click on layers that utilize mesh masks it would update the viewport accordingly (see similar in SP here)

Hello @MattAnsell and welcome to our community!

Thanks for the feature request!