i used to make a layering project with different objects having two materials and the uvs packed in the same uv space as two different packed uvs, which if i unify them, there is an overlap.
the problem
here i thought that when i use a mesh mask ( generally a mask or a projection ) it would capt the two materials uvs as separated things, but when i used the mesh mask on a object of the mat1, it did overlapped on a mesh with mat2.
the work around
i just used the not unified version of the multi mat and at the end of the texturing i dragged layering project from the package to the mat2 layering section .
Question
the unified multi mat, does it have to work in this way or it could also capt different materials uvs as separated ( udim similar )?