I started to test an archaeological excavation scan based mesh due to baking.
Reason: I knew that any baker would sweat under it so, it is a good test.
As soon as I connected my high poly (60mill tri) and low poly (1mill tri) meshes into the baker node, it started to calculate the normal, based on the baker’s default settings. Since then I can not interact with the viewport, the calculation is ongoing since a 20+ minutes.
I took a look on my system workloads:
GPU (3060TI) close to 1% so probably the GPU baker option was default off, or turned off due to the polycount.
CPU (Ryzen 5950) is at 7%, once it was on 16% for a few min.
That should not happen, there must be some issue that gets MAT stuck in a loop. Maybe it did not even start baking yet because it’s still loading the mesh?
Can you upload the mesh somewhere, I could take a look that way.
@voidberg sure, I will send you a pm with a drive link.
The mesh(high poly) is 60mill tri, coming out from Reality Capture.
What I can imagine, that since the mesh has 9 UDIM tiles, and Reality Capture is baking in UDIM tiles to mat info as separate UV sets - it could be a problem - but it’s just a guess
Side note: from where I’m able to send a PM to Insta devs? Maybe I misunderstood something, but as I read it, I can send a PM to a staff member, just if prior I received a PM by them - thanks in advance if you can point me to the right direction due to this