Solo mode for meshes

Being able to isolate one mesh in order to do not have to deal with others while painting or texturing a specific and occluded part

Justification

When i have to paint or do texturing in a specific zone occluded by other meshes it would be much easier having the possibility to look at it individually

Implementation Details

there should be a toggle in the left tool bar.

  • if you toggle it (manually or with a shortcut) you have to do your selections, with shift or without, to just select one mesh, and click in the empty space to stop the selection (same as in a mesh mask), than (toggle it or shortcut it) again to exit the solo mode.
  • Another way it is to select a mesh mask and then toggle it (similar to the s key) to solo the meshes which are in the mesh mask.

Reference


even worst scenario

Hello @HoH, and thank you for your feature request.

I wanted to mention that similar functionality is already available in InstaMAT Studio, where it is possible to hide meshes based on their material section or UDIM tile. This can be done in the Layering Project Editor panel under the Material Sections area. Clicking the X next to the material section/UDIM tile temporarily hides the mesh in the viewport.

As a workaround, if possible, a material section could be assigned to specific areas to take advantage of this functionality.

Thanks!

CleanShot 2024-12-16 at 12.33.32

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thanks, it can be useful in some other case

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as i do this, than how can i export the textures in a single texture set ?

Hello @HoH,

You can select which material sections/texture sets you would like to export in the Image and Data Output Export panel by enabling or disabling the toggle next to each material section.

Thanks!

what i mean

in this way it export just one texture set, is it possible to export a combined texture set from them?

because in this test i just separated them to being able to solo them and i want them as one texture set

Workaround

at now it just come in my mind a workaround by making the layer project as an asset and use it in the same mesh with just one material for the export.

Thanks for clarifying @HoH.

You could create an element graph that combines the material sections by creating an instance of the layering project for each material section and setting the Mesh Material parameter accordingly for each section. You can then use the Material Blend node to combine each section into one.

What’s pretty nice is you can then go back to the layering project and make adjustments, and the element graph will update to reflect the changes in the other project when you’d like to export.

Here’s a quick example:

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