The material generated by instalod appears completely black when baked(UE5.2)

I have a problem。Staticmesh treated with INSTALOD cannot be baked with light。Specifically, the material generated by instalod appears completely black when baked

I’m using UE5.2.I have checked that the UVs of the model do not overlap, and even if the material is assigned to a BOX, it still cannot be baked.

How to solve this problem.

Hello qp33zm44,

Welcome to our community!

Please share screenshots of the results and the input material graph, as well as the asset as it appears in the scene. We want to recreate your scenario locally, so that we can determine what is causing this behavior.

Which InstaLOD operation is used for the baking? What exactly do you mean with baked with light? Currently, InstaLOD doesn’t support baking lighting information onto the texture.

Thanks,
Jeremy