True Symmetry for Mesh Painting with Masks (Or in general)

While Painting on the mesh I realized that the Alphas that I was using were not flipping along the x axis. So that means the Symmetry seemed broken, but I also noticed the placement of the brush was correct, and the alphas simply were not. Can that be a thing to work on?

Justification

Simply Using the Alphas along the X Axis for symmetry. I thought that was standard.

Implementation Details

I’m unsure of if this could be a toggle or otherwise. I’m unaware, but right now there’s no way to go the way that OTHER applications have as standard.

Hello @Yiffster and welcome to our community!

Thanks for your feature request!