Udim node enhancement

Make the project node handle in a more handy way the udim maps to get visualized in the canvas view-port, more efficiently.

justification

the tile treatment, i think it could be easier. instead of having to add as many nodes as the tiles are, the udim project( and maybe a udim/Multi-mat bake node) could use to compact a series of maps of the same name with different tile number in one input.

Implementation

it should have a toggle in the project node itself instead of using the external per-process node, in a way to make the process way more intuitive and fast, especially in case of high tiles number.
so it should looks more like this in that case:

Reference

From a my old blender texturing project:

Thanks @HoH for your feature request.