Unity 2022.3.4 (MacOS) Failed to initialized InstaLOD SDK

The Unity Plugin for InstaLod just shows an empty white screen in the respective inspector windows. No features are working.

Exception: Failed to initialized InstaLOD SDK
InstaLOD.InstaLODGroupWindow.OnEnable () (at Assets/InstaLOD/Editor/InstaLODGroupWindow.cs:90)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences() (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:85)

when using the Toolkit the an EntryPointNotFoundException is contrantly thrown.

EntryPointNotFoundException: IsAuthorizedCached assembly:<unknown assembly> type:<unknown type> member:(null)
InstaLOD.InstaLODGroupWindow.OnGUI () (at Assets/InstaLOD/Editor/InstaLODGroupWindow.cs:187)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:512)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:386)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:377)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

BildschirmĀ­foto 2023-09-25 um 13.15.51

Hello,

Please excuse the delayed response.

Unfortunately, there was an issue in our automated deployment system, which caused the old library to be left behind. However, the new library is included in the build, and only a few steps are required to get InstaLOD for Unity up and running again.

  1. Open Finder and navigate to the InstaLOD directory within your project.
  2. Open the subdirectory InstaLOD/Editor/DLLs/Mac and delete the file InstaLODUnityNative.bundle.
  3. Rename the file libInstaLODUnityNative.dylib to InstaLODUnityNative.bundle.

We will address this problem in the upcoming update.