Hi everyone, I created some assets in Blender using sculpting, then exported them to InstaLOD for retopology, and textured them with InstaMat. However, I encountered an issue with the texturing: the seams between the UV islands are not displayed correctly, as if the UVs are not properly connected. (When I create the UV map manually in Blender, this issue doesn’t occur.) So I believe it’s a UV mapping problem generated by InstaLOD. Does anyone have any advice on how to fix this issue?