UV Layers for projections

Having the possibility to access the UV Layers and Using them for being able to make fast and precise projections without needing to modify the main UV Layout

Justification

usually i use to do a fast UV Layout which handle an high txd and take me little time.
While i make a second UV Layout by adjusting the UVs in a way to work with trims or seamless textures or for other specific use case,
like placing a pattern all along a specific UV strip, that can be annoying adjusting it in 3d or in the main UV Layout.

Implementation Details

  • having the access to the multiple uv layers of a mesh trough the Mesh UV node (with a menu or whatever it’s better) and being able to use them to project a texture or a material trough that chosen uv
  • while for the layering project it should be in the projection tab, when you select uv as projection, it should appear a menu where to chose the desired uv layer, so you can use the uv layer you want in for projecting a trim texture, etc…

Reference

blender Reference:
UV layers:
image

Projections:


Result:


UV Layer 1 (for the bands):


UV Layer 2 (for the Icons)

Main UV Layer (where i’m going to bake and export the result)

Thanks @HoH for your feature request!