UV unwrap workflow?

Hi!
I’m trying to figure out a workflow to UV unwrap a model in InstaMat using the element graph.
I have managed to unwrap my model and I can see a preview image of that map.
How do I “apply” that UV to my model?
The seems to be very little documentation using the nodes, or am I missing where to look?

Thanks!

Hello @gtr,

Thank you for your post. We are still working on extending our documentation with additional articles. Here is an article detailing how to unwrap models in InstaMAT using an Element Graph.

Once you have used the Mesh UV Unwrap node, you can save the unwrapped mesh to disk either using the Export Viewport Scene button in the viewport’s toolbar, or by creating a graph output. Both of these options are explained in the article.

Please feel free to let us know if you have any additional questions! :blush:

Thanks!

Excellent! Thanks for the link!

/G.

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You’re welcome! :blush: Happy UV unwrapping!